Final Cut Pro in Apple Creator Studio

Designing the complete video playground for editing, audio, motion graphics, and color grading.

Role

Product Design Intern

Team

Design, Engineering, Marketing, Production

Tools

Sketch, Principle, Keynote, PD&M Tools

Final Cut Pro in Apple Creator Studio

Designing the complete video playground for editing, audio, motion graphics, and color grading.

Role

Product Design Intern

Team

Design, Engineering, Marketing, Production

Tools

Sketch, Principle, Keynote, PD&M Tools

Role & Scope
Product Design Intern

I designed and shipped a core editing workflow for Final Cut Pro, built to meet the millions of new creators arriving through Apple Creator Studio. Across Mac and iOS, I owned the UI/UX, copywriting, and iconography for essential editing features, and animated complex interactions to bring proofs of concept to life. I worked with marketing to get every string right and partnered with engineering from spec through build and QA.

Contributions

Creative tool UX/UI
UX Writing
Animation
Iconography

Role & Scope
Product Design Intern

I designed and shipped a core editing workflow for Final Cut Pro, built to meet the millions of new creators arriving through Apple Creator Studio. Across Mac and iOS, I owned the UI/UX, copywriting, and iconography for essential editing features, and animated complex interactions to bring proofs of concept to life. I worked with marketing to get every string right and partnered with engineering from spec through build and QA.

Contributions

Creative tool UX/UI
UX Writing
Animation
Iconography

Shipped
Implemented into the everyday editing experience.

The workflow I designed is now part of the everyday editing experience in Final Cut Pro, and helped establish the interaction patterns that carried the app into Apple Creator Studio. Announced by Apple in January 2026, the Apple Creator Studio made headlines in the creator community, signaling that professional-grade creative tools had just become more accessible. Apple SVP Eddy Cue called it a way to give creators "easy access to the most powerful and intuitive tools" across video, music, and design, "leveled up with advanced intelligent tools to augment and accelerate workflows."

Reflection
Storytelling is half the job.

Everybody loves a good story, and the best ones allow us to imagine possibilities we hadn't considered before. I presented a lot at Apple, formally and informally. Decks that centered on a moment where someone is using a design to do something they couldn't do before were the ones that followed people out the door. There's a stark difference between explaining and storytelling, and my standards for presentations and design defense have been spoiled ever since.

Aspects of this project are confidential and cannot be displayed publicly. If you’d like to know more about my process, schedule a portfolio presentation.

Aspects of this project are confidential and cannot be displayed publicly. If you’d like to know more about my process, schedule a portfolio presentation.

Shot on iPhone 

Aspects of this project are confidential and cannot be displayed publicly. If you’d like to know more about my process, schedule a portfolio presentation.

Shipped
Implemented into the everyday editing experience.

The workflow I designed is now part of the everyday editing experience in Final Cut Pro, and helped establish the interaction patterns that carried the app into Apple Creator Studio. Announced by Apple in January 2026, the Apple Creator Studio made headlines in the creator community, signaling that professional-grade creative tools had just become more accessible. Apple SVP Eddy Cue called it a way to give creators "easy access to the most powerful and intuitive tools" across video, music, and design, "leveled up with advanced intelligent tools to augment and accelerate workflows."

Reflection
Storytelling is half the job.

Everybody loves a good story, and the best ones allow us to imagine possibilities we hadn't considered before. I presented a lot at Apple, formally and informally. Decks that centered on a moment where someone is using a design to do something they couldn't do before were the ones that followed people out the door. There's a stark difference between explaining and storytelling, and my standards for presentations and design defense have been spoiled ever since.